Let's face it. Sometimes, you need to use grammar games in the classroom to fight grammar boredom. Here are a few games both my students and I have enjoyed.
When you read about how Frank Antonson's middle school students reacted to the sentence diagramming club that he started, you'll want to start diagramming with your students.
Students LOVE diagramming sentences! I'm not crazy. It's true.
I have made up a sentence diagramming game that I call Diagramming Puzzlers. I think of a sentence to diagram and give grammatical clues that can be used to solve the puzzle.
I include a Puzzler in each of my monthly newsletters.
You can see examples here.
The Adverb Game
This grammar game never gets old. I've played this in ESL classrooms, elementary school classrooms, and college classrooms, and it's always a total hoot.
This game focuses on adverbs that describe the manner in which something is done. It does not work for adverbs that tell time or location.
Here are the steps.
1. One student volunteers to leave the room.
2. The student chooses a manner adverb. For example: quickly.
3. The student returns to the classroom and the other students give this student orders. For example: Walk around the room. Stand up. Shut the door.
4. The person who has chosen the adverb has to follow his classmates' orders in the manner of his chosen adverb. (He must walk around the room quickly.)
5. After the student has been given at least three orders, his classmates can guess his adverb.
While playing this game in my college classroom, I was once ordered to pick my nose. My adverb was loudly. That was interesting...
Here are some adverbs that you can use.
quickly, slowly, angrily, happily, quietly, loudly, strongly, sheepishly, calmly, lazily, sleepily, fearfully, silently, painfully, seriously, dramatically, gracefully, stiffly, jerkily, drunkenly
Tell Me Everything You Know
1. Write a sentence on the board and set a time limit.
2. Students write down everything that they know about the grammar of the sentence.
3. When the time is up, students individually share their observations. If anyone else in the room has the same observation, they must cross if off of their list. If they are the only ones who have made that particular observation, they get a point.
4. Whoever has the most points wins.